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How Video Games Can Support Future Career Goals...
Women Love Tech
3 weeks ago
What do you think of when you hear the title ‘gamer’? For many, it raises images of gaming addiction and unhealthy habits. But this is not necessarily true. In reality, gamers are often actually well equipped to handle life’s challenges and achieve professional success. This is because the games we play usually replicate the same […] The post How Video Games Can Support Future Career Goals appeared first on Women Love Tech.......
Backstage Acquires FilmFreeway, Coverfly and Voice 123 in $200 Million Acquisition Spree...
2 months ago
Backstage, the freelancer and casting marketplace for content creators, has made $200 million in acquisitions this year, the company announced this month. Among the acquisitions, orchestrated to expand the 60-year-old company’s suite of tools as well as its talent pool of creative professionals: the film-festival marketplace FilmFreeway, the writers platform Coverfly and the voice-over artist marketplace Voice123. Backstage, launched in 1960 as a weekly tabloid newspaper offering casting listings for New York actors, said in a statement that the acquisitions were supported by continued strategic investment from TA Associates, a global private equity firm. Terms of the deals were not disclosed. “Creative content continues to be the critical differentiating factor across the media landscape from streaming services to social user acquisition & brand ads,” Josh Ellstein, CEO of Backstage, in said in a statement. “With FilmFreeway, Coverfly, and Voice 123, we’ll continue building a robust toolkit to enable creators to focus on being creative.” Backstage president Michael Felman added, “The volume and velocity of content production have continued to accelerate, providing Backstage a clear opportunity to build a greater suite of services for today’s creative professionals. Consistent with our acquisition strategy, these companies will both expand our platform into additional creative segments and allow our customers to more efficiently produce and distribute quality content at scale.” Andrew Lapica, founder of FilmFreeway, commented in the statement, “Backstage is the right steward for FilmFreeway. This acquisition represents a compelling opportunity to deliver further and long-lasting value and resources to our global community of creatives. During our evaluation, it became clear that Backstage has a deep appreciation for FilmFreeway’s technology as well as for the people, mission, customers and the value impact of the company.” Coverfly co-founder and president Scot Lawrie, whose company was previously owned by Industry Arts, added: “By joining forces with Backstage, we’re able to offer even more resources to writers who are looking to take the next step in their careers and become their best creative selves. We are proud to bolster our efforts to make the entertainment industry more accessible for all through Backstage.” Rolf Veldman, CEO of Voice123, said that the demand for voice-over professionals is rising in the areas of branded content, videogames, audiobooks and e-learning. “With Backstage’s robust talent-on-demand resources, we;’re able to better serve the growing professional needs of voiceovers globally,” he said.......
Kids In China Now Only Allowed 3 Hours Of Video Games On Weekends Only - NPR...
3 months ago
Kids In China Now Only Allowed 3 Hours Of Video Games On Weekends Only NPRChina cuts children's online gaming to one hour BBC NewsChina further restricts minors' gaming time to one hour a day for three days a week Notebookcheck.netChina Limits Online Videogames to Three Hours a Week for Young People The Wall Street JournalChina Slashes Kids' Gaming Time to Just Three Hours a Week Bloomberg Quicktake: NowView Full Coverage on Google News......
Just Finished Red Dead Redemption 2...
RETROCRUSH | retro pop-culture goodness since 2001
6 months ago
The original Red Dead Redemption has long been one of the best games I ever played. I thought it was so perfect that I was afraid to play Red Dead Redemption 2, thinking it couldn’t possibly live up to the original Rockstar Games classic. It’s probably one of the most fun, deep, and emotionally great videogames I’ve ever played. Now let’s see what Grand Theft Auto 6 will be like.… read more The post Just Finished Red Dead Redemption 2 first appeared on RETROCRUSH.......
Netflix Considering Move into Gaming With Apple Arcade-Style Bundle...
6 months ago
Netflix is mulling an expansion into online gaming that could end up being similar to Apple's digital subscription offering, Apple Arcade, according to multiple reports. News of the plans began trickling out on Friday when The Information reported that Netflix had approached veteran game industry executives about joining the company. Netflix is looking to hire an executive to oversee an expansion into videogames, a sign it is stepping up its efforts to grow beyond traditional filmed entertainment, according to people familiar with the situation. [...] One option the company has discussed is offering a bundle of games similar to Apple's online subscription offering, Apple Arcade, one of the people said.The planned hire, since corroborated by Reuters' sources, signifies part of a wider push into gaming that is said to have been prompted by a desire to find new ways to attract subscribers after the company's slowed growth in the U.S. market. According to The Information, Netflix's plans are still "very much in flux," although it has reportedly decided not to include ads in the games, which suggests an upcoming service that would be offered to subscribers as an extra bundle. Since the initial report, an Axios source has said to think of the service as "a smaller Apple Arcade" bundle that would consist of a mix of licensed Netflix intellectual property and original work commissioned from independent studios. The move follows previous dips into gaming by the company, such as its ill-fated partnership with Telltale Games to create a game based on "Stranger Things," which was never released, and its choose-your-adventure style film "Black Mirror: Bandersnatch," which proved a hit. Netflix already offers several shows based on popular video games, such as "The Witcher" and "Resident Evil," so it could be looking at leveraging this lucrative IP and offering new titles that could even produce spin-off shows further down the line. Asked from comment on the latest reports, Netflix didn't deny the planned gaming exec hire and told Axios and The Information that it's "excited to do more with interactive entertainment." Whatever the outcome, Netflix's gaming service is said to be some way off, with Axios' sources suggesting a possible launch in 2022, although plans are subject to change. As if to underline the fluid nature of the plans, The Information reported that Netflix hasn't ruled out other potential approaches, including the possibility of making games in-house or getting the games to run on smart TVs.Tags: Netflix, Apple ArcadeThis article, "Netflix Considering Move into Gaming With Apple Arcade-Style Bundle" first appeared on MacRumors.comDiscuss this article in our forums......
The Ratings Game, Part 3: Dueling Standards...
The Digital Antiquarian
7 months ago
When Sega, Nintendo, and the Software Publishers Association announced just before the Senate hearing of December 9, 1993, that they had agreed in principle to create a standardized rating system for videogames, the timing alone marked it as an obvious ploy to deflect some of the heat that was bound to come their way later […]......
Siren in the Maelstrom (Silicon Knights) [Cancelled – Xbox 360, PS3]...
7 months ago
Siren in the Maelstrom is a cancelled fantasy adventure that was in development by Silicon Knights in the late ‘00s, but never officially announced. The title of this lost project was leaked online in different ways, when Canada Telefilm (an organization that lists projects approved for government grants) announced they would invest into Silicon Knights for their new game “Siren in the Maelstrom”. As we predicted at the time, unfortunately the game was never released. Siren in the Maelstrom was again mentioned in a disastrous legal case between Epic Games and Silicon Knights. As we can read on Wikipedia: “On May 2012 Epic Games defeated Silicon Knights‘ lawsuit (opened in July 2007) and won its counter-suit for $4.45 million on grounds of copyright infringement. Silicon Knights was directed by the court to destroy all game code derived from Unreal Engine 3 and to permit Epic Games access to the company’s servers and other devices to ensure these items have been removed. In addition, the studio was instructed to recall and destroy all unsold retail copies of games built with Unreal Engine 3 code, including Too Human, X-Men Destiny, The Sandman, The Box / Ritualyst, and Siren in the Maelstrom.” Maelstrom (maelström; [ˈmeɪlstɹəm]) is a north-european word used to indicate powerful water whirlpool, produced by opposing currents or a current running into an obstacle. Many of these maelstroms are located near the Norwegian coast and knowing Silicon Knights’ history with the Norse mythology, many fans speculated Siren in the Maelstrom would also have been set in Vikings folklore. Unfortunately the team never showed any official screenshot from the game, but some concept art is preserved in this page, to remember the existence of this lost project. In May 2014, following the loss of the court case, Silicon Knights closed their office and filed for bankruptcy. As far as we know, files related to Siren in the Maelstrom had to be deleted, so it could already have been lost forever. As Epic Games had access to Silicon Knights’ server, someone may have saved parts of their cancelled games. We can only hope one day someone could be able to share more screenshots, footage or details from these projects. If you know someone who worked at Silicon Knights on Siren in the Maelstrom and may help us to save something more from the game, please let us know. Images: The post Siren in the Maelstrom (Silicon Knights) [Cancelled – Xbox 360, PS3] appeared first on Unseen64: Beta, Cancelled & Unseen Videogames!.......
Bladeball (Cat Mother) [Xbox, PC – Cancelled]...
7 months ago
Bladeball is a cancelled extreme sport game that was in development by Cat Mother around 2002, for PC and the original Xbox. It was inspired by the Rollerball movie and you could imagine it as a more “violent” version of soccer / football: two teams in an arena, trying to score their point by any means. The team was able to develop an early prototype, but it was not as fun to play as they imagined it to be and decided to cancel it, to work on another game (Dead Justice, which was also canned). Unfortunately only a few, tiny screenshots remain from this lost project: we tried upscaling them to have a better idea of how Bladeball could have looked like in 2002. You can find them in the gallery below. Thanks to liqmatrix and Piotr for the contribution! Images: The post Bladeball (Cat Mother) [Xbox, PC – Cancelled] appeared first on Unseen64: Beta, Cancelled & Unseen Videogames!.......
Wish (Mutable Realms) [PC – Cancelled]...
7 months ago
Wish is a cancelled MMORPG that was in development by Mutable Realms between 2002 and 2005, planned to be released on PC. Like many overly ambitious projects, Wish fell under the weight of its own concept. The game promised to be the world’s first “Ultra Massive” Online RPG: according to Mutable Realms the game would simultaneously support up to 10.000 players in a single world / server, with no divided zones nor shards. More details about its gameplay and world-settings were shared by many websites, such as IGN: “player guilds will be able to reclaim towns and become “Noble Houses”. These Noble Houses can declare war on each other, as part of the ongoing story where, as Rickey indicated, the “world has fallen to barbarism and petty warlords.” Thus, you have player vs. player combat in these house wars. Should someone not wish to be a part of this, they simply do not participate in a Noble House or strive to make their House a peaceful one. “ “Character advancement will follow a skill-based system. The selection of playable races named so far includes a half-dozen familiar archetypes ranging from Humans to Orcs, Elves, Halflings, Dwarves and Gnomes. There’s also one we don’t see as often – and when we do, it’s invariably in the role of a monster – the Cyclops. “ “Wish is providing that control in the form of the Houses. Being a House means conquering a monster-controlled town and becoming responsible for its well-being. You gain control of the town, its buildings, and the resources that surround it, and you get rewarded by being able to collect taxes on transactions within that territory.” “The various towns successfully replicate the feeling of medieval villages, complete with fortified walls, domesticated animals and inhabitants that continuously go about their daily business. Player characters have a fair amount of weapons and armor to equip thus far, and the color of clothing can be altered through use of a dying tub. Spell effects, while currently sparse, show dazzling potential as in the case of the Necromancer’s Decay cantrip, which issues forth a large skeletal ghost and several gravestones around the caster. “ “At present, monster loot primarily consists of gold and resources such as hides, although a few creatures drop weapons. Since characters have no level indicators or experience to accumulate, it facilitates the ability for players of varying skill levels to aid each other in group combat. “ “Live Content is the primary defining feature of Wish. In the ongoing Beta 2.0 test we publish a daily newspaper, which contains clues to what may come to pass, as well as summaries of what happened on the previous day. The events described within the paper are actual in-game events and refer to real players. We now mirror this paper online in our newspaper section. You can read all five daily papers there. New papers will be added daily. “ In 2003 / 2004 closed beta testing was announced, but it seems the team did not properly estimate what was needed to keep the game alive and online: Wish was officially cancelled in January 2005, just before the planned Open Beta: “Wish has been shut down because with the data we gathered during the first 10 days of our Beta 2.0 test, even with our best-case projections for player numbers, we could not have reached enough subscribers for Wish to sustain itself.” Engadget and Escapist published a couple of articles with more details about what happened to the project: “The beta lasted only nine days. On January 9, 2005, after careful consideration of the way the beta had played out, examination of our internal metrics and an honest appraisal of the MMOG landscape (WoW launched the previous November), we made the decision to shut things down.” “Wish had no single cause of death, but overhype played a huge role. Our statistics didn’t lie. At every step of the way, from signing up for beta, to downloading and installing the client, to playing the game for more than an hour, we lost huge percentages of players. In case we didn’t trust the stats, tons of players told us about their departure on our forums, as well.” “For small and mid-sized developers, this battle can never be fully won. Usually, simple economics means they’re going to produce mid-quality titles. What they need to recognize is what niche their game fills and try to attract a community that respects that. A decent game can be sunk if the community expects more than what’s delivered and simply doesn’t buy it on principal.” “In the end, Wish’s assets were carved up and sold off, with some being used for Irth Online.” Thanks to Josef for the contribution! Images: Videos: The post Wish (Mutable Realms) [PC – Cancelled] appeared first on Unseen64: Beta, Cancelled & Unseen Videogames!.......